object
EventNode
Value Members
-
final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: AnyRef): Boolean
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final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
-
def
equals(arg0: Any): Boolean
-
def
finalize(): Unit
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final
def
getClass(): Class[_]
-
def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
-
def
makePrototype(director: Model): Entity
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
The
EventNode
companion object provides a method for making a prototype entity. A prototype event or entity is thought to exist before the simulation starts.