scalation

animation

package animation

The animation package contains classes, traits and objects for 2D animation of simulation objects.

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Type Members

  1. case class AnimateCommand(action: CommandType.Value, eid: Int, shape: Shape, label: String, primary: Boolean, color: Color, pts: Array[Double], time: Double, from_eid: Int = 1, to_eid: Int = 1) extends Product with Serializable

    The AnimateCommand class provides a template for animation commands.

  2. class Animator extends Transform with Error

    The Animator class implements the commands to create, destroy, move and scale components (nodes, edges or tokens) in an animated graph.

  3. class DgAnimator extends VizFrame with Runnable with Error

    The DgAnimator class is an animation engine for animating graphs.

  4. class Dgraph extends Error

    The Dgraph class is for defining graph structures suitable for animation.

Value Members

  1. object CommandType extends Enumeration

    The CommandType object implements a message which is passed from a simulation engine to the animation engine.

  2. object Counter

    The Counter object maintains counters.

  3. object DgAnimatorTest extends App

    The DgAnimatorTest object is used to test the DgAnimator class.

  4. object DgraphTest extends App

    The DgraphTest object to test the Dgraph class.

  5. object EidCounter

    The EidCounter object is used to provide unique identifiers for internally created tokens/fluids.

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