The AnimateCommand
class provides a template for animation commands.
The Animator
class implements the commands to create, destroy, move and scale
components (nodes, edges or tokens) in an animated graph.
The DgAnimator
class is an animation engine for animating graphs.
The Dgraph
class is for defining graph structures suitable for animation.
The CommandType
object implements a message which is passed from a simulation
engine to the animation engine.
The Counter
object maintains counters.
The DgAnimatorTest
object is used to test the DgAnimator
class.
The DgraphTest
object to test the Dgraph
class.
The EidCounter
object is used to provide unique identifiers for internally
created tokens/fluids.
The animation package contains classes, traits and objects for 2D animation of simulation objects.