Final Exam Project (2015) Chronologies in 3D

Posted April 14.

http://en.wikipedia.org/wiki/Sequel#Chronologies

Creating chronologies of the orginal story are important in video game industry and serves as inspiration off the final exam.

The key idea of the final exam is the create a chronology of the previously assigned 2D project but now in 3D. Your project needs to be either a (1) prequel, (2) a sidequel. or parallel adaptation, (3) a sequel, or (4) a reboot or remake of a game of a project from projet 2. Be sure to look at the grade criteria and list of requirements below for more details.

Theme/Story line (up for discussion Tuesday or Wednesday)
* Use a similar story line that you used in P2 (similar: prequel, sidequel, sequel, or a new adaptation (a reboot)).
* Adapt the story line from a peer's project 2 that was presented in class, but adding your own twist into the story (e.g., you will need to immerse an image of yourself into the story line, and view your version as a prequel, sequeal, or a new adaptation (a reboot)).

Prequel: events precede those of the original story. Example: Starwars Prequel Triology.

Sidequel/Parallel Story: Focuses on different characters of the orginal story (in a similar or different setting).

Sequel: Events of the second work to directly follow the events of the first.

Reboot/Remake: A reboot is a retelling or new envisioning of a story.

Collaboration Policy - Read carefully you must work on this project individually, you may discuss this assignment with other students in the class and ask and provide help in useful ways, preferable over our email list so we can all benefit from your great ideas. You may consult (but not copy) any outside resources you including books, papers, web sites and people. If you use resources other than the class materials, indicate / cite what you used along with your answer.

Assignment Day Tuesday April 14, 2015 (midnight)

Due Date & Demo

 

Thursday April 24, 2015, Intermediate report/presentation.

May 05, 2015 Final Submission.
Your submission should include a video link of you demoing the project. The link to the video may be set to private. (email both the instructor and TA).

 

Objectives & Requirement

Your minimal requirements are (75 pts worth):

  1. A 3D environment

Below are ideas on embellishments to improve your grade to an A. Getting from a 75 to a 100 is based on effort. In your Grading.txt file you may argue how you achieved an 100 (or above!).

Submission:

YouTube Video demonstrating your game.
Game code, and game packaged into Unity Web Player.

(for the below you may change the extension .txt if not plain text e.g., .doc, .pdf)

GRADING.txt: A description on how you met the grading rubric (see below table). You may copy paste these from REPORT.txt.

REPORT.txt (or .pdf or .doc) should include minimally:
A description of what you did, how it works, screenshots and discussion on results.

README.txt should include a list of files required to run your game, and how to get your code up and running.

Grading Rubrics

Requirements
Example / Required Features
Score/Points
Sprite, Main Player Dynamics Running (2) , Falling (3), Jumping (3), Swimming (3), Flying (3), Climbing (3), and Swinging (3)
20
Friendly Sprites Helps you (works well in Game)
5
Enemy Sprites Static and Dynamic (Works well in Game)
5
3 Types of Attack 3 for each attach, 1 pt for running well together.
10
Player Attributes Number of lives, health attributes, look & feel (inventory in Unity)
10
Chronology to Original Game Nice follow up on to the original 2D Game that you are following.
10
Documentation / Files Readme file, grading.txt that describes how you fulfilled the rubrics, Grading,txt, Report,txt, Screenshots
5
Demo In class Demo Check
5
Video Create a Video Hightlighting Features of the Game
5
Baseline subtotal  
75
   
Embellishments
25 Points are Required
3D Art Work A Character in Game with player dynamics that you designed on your own.
10
Path Planning Use of A Star (see Arongranbergs Solution)
10
Flocking Behavior Include a Flock of Enemies (example)
10
Inside/Outide Create both "Inside" and "Outside" Environments (more extensive that inside the 'hut' in survival island).
10
Time Lapse Include Dawn, Sunrise, Day, Sunset, Dusk, Night periocially 10
Proposal You propose your own feature, need to be at the level of complexity (or effort) as above embellishments. 5-10
Level Different Levels 10
   
10
  Max (before deductions): Exam will be graded out of a 100 110/100
     
Deductions
Not Present at Final Not Present at Final
-50
No Video Link No video or link demoing the features of your game
-10
Web Player Non Working Web Player (b/c we can't grade your projects without one.
-30

 

 


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