HW 4: Indie Games and Indie Movie and principles of game design
Due 3/22 Tuesday before class.
1. | What are the 3 games discussed in the movie, and who are the designers/creators? |
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2. | Did these games become successful? and Why do you think they became successful (or not)? |
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3. | On the topic of salient design principles, or principle-the most fundamental principle of game programming design is simply to make the game satisfying. |
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4. | Expanding: and looking at 3 principles of game design (1) introduce new elements in isolation, (2) give players a feeling of accomplishment, and (3) teach without teaching. Also discussed here: One of the designers discussed these principles (at least the first two), who discussed it, and how was these principles integrated into the game that he developed. |
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5. | 6-8 principles (one is from interaction designer Dan Saffer, and the other Nintendo guru Lasse Pallesen). Some principles overlap. Lasse Pallesen 8 principles: a) Pick one game from the movie, and one of the two above sets (either one), and discuss the game in terms of the 6 or 8 principles.
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Submission:
submit HW4 csx070
Use capital letters for H and W.
and email: maria.hybinette@mac.com
Please submit your work on nike.cs.uga.edu.