Final Exam Project Chronologies in 3D
http://en.wikipedia.org/wiki/Sequel#Chronologies
Creating chronologies of the original story are important in video game industry and serves as inspiration for the final exam.
The key idea of the final exam is the create a chronology of the previously assigned 2D project but now in 3D. Your project needs to be either a (1) prequel, (2) a sidequel. or parallel adaptation, (3) a sequel, or (4) a reboot or remake of a game of a project from projet 2. Be sure to look at the grade criteria and list of requirements below for more details.
Theme
Use a similar story line that you used in P2 (similar: prequel, sidequel, sequel, or a new adaptation (a reboot)). Recall, in project 2 your immerse an image of yourself into the story line, but now you will implement the game as chronolgy in Unity.
Prequel: events precede those of the original story. Example: Starwars Prequel Trilogy.
Sidequel/Parallel Story: Focuses on different characters of the original story (in a similar or different setting).
Sequel: Events of the second work to directly follow the events of the first.
Reboot/Remake: A reboot is a retelling or new envisioning of a story.
Collaboration Policy - Read carefully you must work on this project individually, you may discuss this assignment with other students in the class and ask and provide help in useful ways, preferable over our email list so we can all benefit from your great ideas. You may consult (but not copy) any outside resources you including books, papers, web sites and people. If you use resources other than the class materials, indicate / cite what you used along with your answer.
Due Date & Demo
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Day of Final: May 05, 2016 Final Submission. Your submission should include a video link of you demoing the project. The link to the video may be set to private. (email both the instructor and TA). |
Objectives & Requirement
Your minimal requirements are (75 pts worth):
- A 3D environment
Below are ideas on embellishments to improve your grade to an A. Getting from a 75 to a 100 is based on effort. In your GRADING.txt file you may argue how you achieved an 100 (or above!).
Submission:
YouTube Video demonstrating your game.
Game code, and game packaged into Unity Web Player.
(for the below you may change the extension .txt if not plain text e.g., .doc, .pdf)
GRADING.txt: A description on how you met the grading rubric (see below table). You may copy paste these from REPORT.txt.
REPORT.txt (or .pdf or .doc) should include minimally:
A description of what you did, how it works, screenshots and discussion on results.
README.txt should include a list of files required to run your game, and how to get your code up and running.
Grading Rubrics
Requirements |
Example / Required Features |
Score/Points |
Sprite, Main Player Dynamics | Falling (2), Jumping (4), Swimming (2), Flying (4), Climbing (4), and Swinging (4) | 20 |
Friendly Sprites | Helps you (works well in Game) | 5 |
Enemy Sprites | Static and Dynamic (Works well in Game) | 5 |
3 Types of Attack | 3 for each attach, 1 pt for running well together. | 10 |
Player Attributes | Number of lives, health attributes, look & feel (inventory in Unity) | 10 |
Chronology to Original Game | Nice follow up on to the original 2D Game that you are following. | 5 |
Uniqueness | No overlap with Survival Island, your game must be different from the Tutorial. | 5 |
Documentation / Files | Readme file, grading.txt that describes how you fulfilled the rubrics, Grading,txt, Report,txt, Screenshots | 5 |
Video | Video Quality: Video Highlighting of Features of the Game | 5 |
3D Art Work | A Character in Game with player dynamics that you designed on your own. | 5 |
Baseline subtotal | 75 |
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Embellishments |
25 Points are Required |
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Path Planning | Use of A Star (see Arongranbergs Solution) | 10 |
Flocking Behavior | Include a Flock of Enemies (example) Can't be just simple gathering, or following the main player. | 10 |
Inside/Outside | Create both "Inside" and "Outside" Environments (more extensive that inside the 'hut' in survival island). | 10 |
Time Lapse | Include Dawn, Sunrise, Day, Sunset, Dusk, Night periodically | 10 |
Proposal | You propose your own feature, need to be at the level of complexity (or effort) as above embellishments. | 5-10 |
Level | Different Levels | 10 |
10 |
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Max (before deductions): Exam will be graded out of a 100 | 110/100 | |
Deductions |
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Not Present at Final | Not Present at Final | -50 |
No Video Link | No video or link demoing the features of your game | -30 |
**Web Player | Non Working Web Player (b/c we can't grade your projects without one. We may accept an alternate way of a 'player', we are open for suggestions on this.
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-30 |