HW 4: Indie Games and Indie Movie and principles of game design
Due 3/21 Tuesday before class.
1. | What are the 3 games discussed in the movie, and who are the designers/creators? |
|
2. | Did these games become successful? and Why do you think they became successful (or not)? |
|
3. | On the topic of salient design principles, or principle -- a fundamental principle of game programming design is simply to make a game "satisfying". |
|
4. | Looking at 3 (other than above) principles of game design (1) introduce new elements in isolation, In the movie: |
|
5. | Listed below are 2 sets of game principles one set is form interaction designer Dan Saffer, and the other set is from Nintendo guru Lasse Pallesen. Note that some principles will overlap. Lasse Pallesen (Nintendo Guru) 8 principles: a) Pick one game from the movie, and one of the two above sets (either one), and discuss the game in terms of the 6 or 8 principles.
|
|
Submission:
submit HW4 csx070
Use capital letters for H and W.
and email: maria.hybinette@mac.com
Please submit your work on nike.cs.uga.edu.