Overview

The focus of this course is an introduction of game programming platforms and environments with an emphasis on programming. The course is hands on and tutorial based. We will begin the course by briefly study a history of games, both by inspection and implementation. We will study both 2D and 3D games, and review game algorithms (e.g., path planning and collision detection). There are two primary thrusts of the course. The first thrust is to understand specific state-of-the-art game engines or programming environments, and the second is to generalize and understand the underlying concepts of game engines an learn what they provide. The course has a heavy programming focus. It will have a number of projects requiring the programmer to apply the learned material to develop games for a standalone laptop which consequentially will be demonstrated in class.

*** A laptop is required for this class. *** [ and only for class purposes - so that you do not distract your fellow students ]

Environments that we will explore include HTML5/JavaScript, the ImpactJS 2D game engine, Unity (3D gaming) and possilbly Python/PyGame, we will explore environment by progressing towawrds more heavily 'game engine' supported platforms.

Logististics:

Date /Time: Tu/Th: 11:00-12:15 Boyd 208
  Mo: 11:15-12:05 Boyd 208
       
Instructor Th 12:30-1:30 Maria Hybinette - Office Hours
TA Mo   Logan Jahnke
      Will post on piazza
       
Mailing List    

https://piazza.com/uga/spring2019/csci46070/home

       

Course Material & Textbook

You will need at least two books, these are available to purchase both in electronic and the hard copy formats. You also may need to purchase a simple gain engine (at most $99.00).The books before are listed as they are needed chronologically:

       
   

Optional/Recommended:

Core HTML5 Canvas: Graphics, Animation, and Game Development (Core Series)

May 14, 2012

David Geary

ISBN-13: 978-0132761611
ISBN-10: 0132761610
Edition: 1st

Q: When do I need it? A: Week 1-5

Cover Image    

Required:

Building HTML5 Games with ImpactJS: An Introduction On HTML5 Game Development

2012

Jesse Freeman
ISBN-13: 978-1449315177
ISBN-10: 1449315178
Edition: 1st
Q: When do I need it? A: Week 6-7

   

Required:

Unity 2017 Game Development Essentials: Build fully functional 2D and 3D games ...

Tommaso Lintrami 

ISBN-10: 1786469391
ISBN-13: 978-178646939

Edition: 3rd.

Q: When do I need it? A: Week 8-16

       

 

Grading Policy and Evaluation:

You are evaluated via exams & quizzes, projects, paper summaries, presentations and implementation of software projects. The distribution is below, but is subject to change.

Participation :
on-line (piazza) 2%, attendance 2%, and in-class participation 1%
 
05%
HW/Quizzes  
05%
Presentations/Demo at least 2  
05%
Final Project:
 
15%
Exam 1  
10%
Exam 2  
10%
Projects  
25%
Hackathons  
25%

 

The general grading philosophy is the following (the context is "programs" and "projects" but it should generalize to summaries and to other required elements). See translation from percentage to letter grades finger grade in link further below.

A+ Extraordinary, goes beyond the minimum criteria both in depth and breath. Design is thorough and well thought out, code base and implementation is beautiful- modularized, complete, clear and concise. A well thought out debugging strategy is apparent. Well documented code. The evaluation plan is well executed and well thought out, goes beyond the simple cases and illustrates strong problem solving skills.

A Superior (somewhat less than an A+, almost perfect code, beautiful, concise, minimum criteria met, not as much depth and forethought as an A+ but it is superb), goes beyond meeting the minimum criteria demonstrates depth, can apply solution to a variation of similar problems.

B Good, minimum criteria well executed and well done, shows some depth and understanding, meets most test cases but does not demonstrate as much forethought as an A;

C Fair, minimum criteria met, but could have been executed with more depth and forethought.

We will use the College Board's convention to convert from percent grades to letter grades grades:

(see here).

Late Policy

Assignments, and summaries (if applicable to this class) are due on the date and time specified in the assignment or the day of demonstration (email as a time stamp and hand-in hardcopy the next day). Late homework cannot be accepted.

Hackathons

Hackathons are typically on Thursdays, and has two deadlines: 1) when class end, and 2) Friday at 11:59 PM for the 90% work. You may drop 2 hackathons - either excused or un-exused hackathon grades.


Homework and Projects Posting

Projects and homework will be posted on the web from the scheduling page (see link top menu bar), and will be accessible from anywhere on the Internet. Assignments may be posted before they are officially assigned; however, you should not assume that an assignment on the schedule page is in final form until the date it is assigned. In other words, assignments are subject to change before the date that they are officially assigned. There may be additional required elements.

The software programming projects are of-course an important component of this course. You'll be making programs of the languages specified in class or on schedule page (e.g., Scala, Java, C, C++). The programming tools you'll need (game engine, simulation engine, compiler, debugger, etc.) may be denoted on the project page and should be downloaded and installed on your laptop and /or workstation.

Currently the programming languages used in this class are: JavaScript, C#, and Python.

Presentations

Currently we will present on minitopics - typically 5-10 minutes. These can be on projects or hackathons you worked on, or you can talk about a game that you enjoy playing, a game genra, or interesting features of an existing game.

Participation and Attendance

Class attendance is mandatory; we do take attendance frequently, and class participation is 5% of your grade. Excused absences count when taking attendence - we do take it frequently so missing one or two classes should have minor effect on your grade.

Instructor Enforced Withdrawals

Missing 8 days or more of classes (inclusive of excused absences) is considered excesive absentia and may result in an instructor enforced withdrawal.

Missing 2 scheduled exams (inclusive of excused absences) may result in instructor enforced withdrawal.

Other Class Policies

If you miss class it is your responsibility to find out what you missed if you don't attend class. Please do not email instructor and ask what you have missed - you may ask however after class.

You are required to subscribe to the class email list or forum (Piazza)- and be aware that sometimes homework is assigned or templates are distributed via this forum - or there are some hints posted in the forum - you probably do not want to miss that.

The purpose of the assignments and projects is familiarization of concepts and details of programming.. The assignments & projects are expected to be individual work unless other specified. However, you are encouraged to ask questions of one another, and to respond to other student's questions on the email list.

Direct exchange of code is prohibited, as is line-by-line assistance from anyone or thing (this includes internet copying). This is checked for every assignments. If you do get help from other sources than book, slides, or TA you must acknowledge the source in the material that you turn in -but note still no copying is allowed.

Unless otherwise specified, exams are closed-book and no additional materials may be used. Missing an exam: absence due to serious illness will be an acceptable reason for missing an exam. Doctor's diagnostic note is required (these absences may be confirmed with your doctor). The final grade will be scaled accordingly.

Missing multiple exams, including excused exams may result in 0 on each exam, and an instructor enforced withdrawal.

You must subscribe to the class email list, see details HW1 listed on the schedule page. Assigned homework (if any) must be typed, you must also email a copy to the class email account.

Class Photo: Previous Game Programming Class