This class provides a template for animation commands.
This class implements the commands to create, destroy, move and scale components (nodes, edges or tokens) in an animated graph.
This class is an animation engine for animating graphs.
This class is for defining graph structures suitable for animation.
This class implements a message which is passed from a simulation engine to the animation engine.
Object to maintain counters.
The DgAnimatorTest object is used to test the DgAnimator class.
Object to test the Dgraph class.
This object is used to provide unique identifiers for internally created tokens/fluids.
The animation package contains classes, traits and objects for 2D animation of simulation objects.