Packages

  • package root
    Definition Classes
    root
  • package scalation
    Definition Classes
    root
  • package activity

    The activity package contains classes, traits and objects for activity-oriented simulation models (for example, Petri Nets).

    The activity package contains classes, traits and objects for activity-oriented simulation models (for example, Petri Nets).

    Definition Classes
    scalation
  • package analytics

    The analytics package contains classes, traits and objects for analytics including clustering and prediction.

    The analytics package contains classes, traits and objects for analytics including clustering and prediction.

    Definition Classes
    scalation
  • package animation

    The animation package contains classes, traits and objects for 2D animation of simulation objects.

    The animation package contains classes, traits and objects for 2D animation of simulation objects.

    Definition Classes
    scalation
  • AnimateCommand
  • Animator
  • CommandType
  • Counter
  • DgAnimator
  • DgAnimatorTest
  • Dgraph
  • DgraphTest
  • EidCounter
  • package calculus

    The calculus package contains classes with methods for computing derivatives, gradient vectors, Jacobian matrices, integrals and basic operators in Functional Analysis.

    The calculus package contains classes with methods for computing derivatives, gradient vectors, Jacobian matrices, integrals and basic operators in Functional Analysis.

    Definition Classes
    scalation
  • package dynamics

    The dynamics package contains classes, traits and objects for system dynamics simulations using Ordinary Differential Equations (ODEs).

    The dynamics package contains classes, traits and objects for system dynamics simulations using Ordinary Differential Equations (ODEs).

    Definition Classes
    scalation
  • package dynamics_pde

    The dynamics_pde package contains classes, traits and objects for system dynamics simulations using Partial Differential Equations 'PDE's.

    The dynamics_pde package contains classes, traits and objects for system dynamics simulations using Partial Differential Equations 'PDE's.

    Definition Classes
    scalation
  • package event

    The event package contains classes, traits and objects for event oriented simulation models (for example, event scheduling or event graphs).

    The event package contains classes, traits and objects for event oriented simulation models (for example, event scheduling or event graphs).

    Definition Classes
    scalation
  • package graphalytics

    The graphalytics package contains classes, traits and objects for graph analytics on Trees, 'DAG's and Directed Graphs.

    The graphalytics package contains classes, traits and objects for graph analytics on Trees, 'DAG's and Directed Graphs. It provides an implicit conversion when needed for converting doubles to vectors.

    Definition Classes
    scalation
  • package maxima

    The maxima package contains classes, traits and objects for optimization to find maxima.

    The maxima package contains classes, traits and objects for optimization to find maxima.

    Definition Classes
    scalation
  • package minima

    The minima package contains classes, traits and objects for optimization to find minima.

    The minima package contains classes, traits and objects for optimization to find minima.

    Definition Classes
    scalation
  • package model

    The model package contains a trait giving a template for models to follow.

    The model package contains a trait giving a template for models to follow.

    Definition Classes
    scalation
  • package moleculesampleapp
    Definition Classes
    scalation
  • package process

    The process package contains classes, traits and objects for process-oriented simulation models (for example, process-interaction).

    The process package contains classes, traits and objects for process-oriented simulation models (for example, process-interaction).

    Definition Classes
    scalation
  • package queueingnet

    The queueingnet package contains classes, traits and objects for solving simple queueing network problems.

    The queueingnet package contains classes, traits and objects for solving simple queueing network problems.

    Definition Classes
    scalation
  • package scala3d

    The scala3d package contains classes, traits and objects for for simple 3D graphics in scala, based upon javafx.

    The scala3d package contains classes, traits and objects for for simple 3D graphics in scala, based upon javafx. Its package object contains type aliases for 'javafx.geometry.Point3D' and all subclasses of 'javafx.scene.shape.Shape3D'.

    Definition Classes
    scalation
  • package state

    The state package contains classes, traits and objects for state-oriented simulation models (for example, Markov Chains).

    The state package contains classes, traits and objects for state-oriented simulation models (for example, Markov Chains).

    Definition Classes
    scalation
  • package tableau

    The tableau package contains classes for tableau oriented simulation models (similar to spreadsheet simulations).

    The tableau package contains classes for tableau oriented simulation models (similar to spreadsheet simulations).

    Definition Classes
    scalation
p

scalation

animation

package animation

The animation package contains classes, traits and objects for 2D animation of simulation objects.

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Type Members

  1. case class AnimateCommand (action: CommandType.Value, eid: Int, shape: Shape, label: String, primary: Boolean, color: Color, pts: Array[Double], time: Double, from_eid: Int = 1, to_eid: Int = 1) extends Product with Serializable

    The AnimateCommand class provides a template for animation commands.

    The AnimateCommand class provides a template for animation commands.

    action

    the animation action to perform

    eid

    the external id for the component acted upon

    shape

    the shape of graph component (node, edge or token)

    label

    the display label for the component

    primary

    whether the component is primary (true) or secondary (false)

    color

    the color of the component

    pts

    the set points/dimensions giving the shapes location and size

    time

    simulation time when the command is to be performed

    from_eid

    the 'eid' of the origination node (only for edges)

    to_eid

    the 'eid' of the destination node (only for edges)

  2. class Animator extends Transform with Error

    The Animator class implements the commands to create, destroy, move and scale components (nodes, edges or tokens) in an animated graph.

  3. class DgAnimator extends VizFrame with Runnable with Error

    The DgAnimator class is an animation engine for animating graphs.

    The DgAnimator class is an animation engine for animating graphs. For example, it can animate bipartite graphs to animate Petri Nets.

  4. class Dgraph extends Error

    The Dgraph class is for defining graph structures suitable for animation.

    The Dgraph class is for defining graph structures suitable for animation. Graphs consist of nodes, edges and tokens. Tokens can be positioned within nodes or on edges. A graph animation class that uses this class would typically move the tokens by changing there location over time. This class supports both directed graphs and bipartite graphs. Directed graphs contain only primary nodes, while bipartite graphs have both primary and secondary nodes along with the rule that edges must go from primaries to secondaries or secondaries to primaries. Bipartite graphs can be used to represent Petri Nets by letting Transitions be primary nodes and Places be secondary nodes. Everything can be labeled (nodes, edges and tokens as well as the graph itself). Nodes and edges may be added to/removed from graphs, while tokens may be added to/removed from either nodes or edges. Tokens may also be free (not bound to nodes or edges).

Value Members

  1. object CommandType extends Enumeration

    The CommandType object implements a message which is passed from a simulation engine to the animation engine.

    The CommandType object implements a message which is passed from a simulation engine to the animation engine. A message specifies one of the commands defined in the Animator interface.

  2. object Counter

    The Counter object maintains counters.

  3. object DgAnimatorTest extends App

    The DgAnimatorTest object is used to test the DgAnimator class.

  4. object DgraphTest extends App

    The DgraphTest object to test the Dgraph class.

  5. object EidCounter

    The EidCounter object is used to provide unique identifiers for internally created tokens/fluids.

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