Packages

class Gate extends SimActor with Component

The Gate class models the operation of gate that can open and shut. When the gate is open, entities can flow through and when shut, they cannot. They may wait in a queue or go elsewhere. A gate can model a traffic light (green => open, red => shut).

Linear Supertypes
Component, SimActor, Locatable, Ordered[SimActor], Comparable[SimActor], PQItem, Identifiable, Coroutine, Error, Runnable, AnyRef, Any
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Inherited
  1. Gate
  2. Component
  3. SimActor
  4. Locatable
  5. Ordered
  6. Comparable
  7. PQItem
  8. Identifiable
  9. Coroutine
  10. Error
  11. Runnable
  12. AnyRef
  13. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new Gate(name: String, director: Model, line: WaitQueue, units: Int, onTime: Variate, offTime: Variate, xy: (Double, Double), shut0: Boolean, cap: Int)

    Auxiliary constructor that uses defaults for width 'w' and height 'h'.

    Auxiliary constructor that uses defaults for width 'w' and height 'h'.

    name

    the name of the gate

    director

    the model/container for this gate

    line

    the queue holding entities waiting for this gate to open

    units

    number of units/phases of operation

    onTime

    distribution of time that gate will be open

    offTime

    distribution of time that gate will be closed

    xy

    the (x, y) coordinates for the top-left corner of the sink.

    shut0

    Boolean indicating if the gate is initially opened or closed

    cap

    the maximum number of entities that will be released when the gate is opened

  2. new Gate(name: String, director: Model, line: WaitQueue, units: Int, onTime: Variate, offTime: Variate, loc: Array[Double], shut0: Boolean = false, cap: Int = 10)

    name

    the name of the gate

    director

    the model/container for this gate

    line

    the queue holding entities waiting for this gate to open

    units

    number of units/phases of operation

    onTime

    distribution of time that gate will be open

    offTime

    distribution of time that gate will be closed

    loc

    the location of the Gate (x, y, w, h)

    shut0

    Boolean indicating if the gate is initially opened or closed

    cap

    the maximum number of entities that will be released when the gate is opened

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. def <(that: SimActor): Boolean
    Definition Classes
    Ordered
  4. def <=(that: SimActor): Boolean
    Definition Classes
    Ordered
  5. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  6. def >(that: SimActor): Boolean
    Definition Classes
    Ordered
  7. def >=(that: SimActor): Boolean
    Definition Classes
    Ordered
  8. val DIAM: Double

    Diameter of a token (for animating entities)

    Diameter of a token (for animating entities)

    Definition Classes
    Component
  9. val RAD: Double

    Radius of a token (for animating entities)

    Radius of a token (for animating entities)

    Definition Classes
    Component
  10. def accum(value: Double): Unit

    Accumulate the value (e.g., number in queue) weighted by its time duration.

    Accumulate the value (e.g., number in queue) weighted by its time duration.

    value

    the value to accumulate

    Definition Classes
    Component
  11. def act(): Unit

    Specifies how the gate is controlled.

    Specifies how the gate is controlled.

    Definition Classes
    GateSimActorCoroutine
  12. val actTime: Double
    Definition Classes
    PQItem
  13. def aggregate(): Unit

    Aggregate the statistics of this component's subparts.

    Aggregate the statistics of this component's subparts.

    Definition Classes
    Component
  14. var arrivalT: Double

    The time at which 'this' entity (SimActor) arrived

    The time at which 'this' entity (SimActor) arrived

    Definition Classes
    SimActor
  15. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  16. def at: Array[Double]
    Definition Classes
    Locatable
  17. def at_=(at: Array[Double]): Unit
    Definition Classes
    Locatable
  18. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  19. def compare(actor2: SimActor): Int

    Compare the activation times of the two actors, 'this' and 'actor2'.

    Compare the activation times of the two actors, 'this' and 'actor2'. Their activation times are used to order them in the director's agenda (a time-based priority queue).

    actor2

    the other actor to compare with this

    Definition Classes
    SimActor → Ordered
  20. def compare(other: PQItem): Int
    Definition Classes
    PQItem
  21. def compareTo(that: SimActor): Int
    Definition Classes
    Ordered → Comparable
  22. def composite: Boolean

    Indicate whether this component is composite, i.e., has subparts.

    Indicate whether this component is composite, i.e., has subparts.

    Definition Classes
    Component
  23. def counts: (Int, Int, Int)

    Return the Coroutine counts.

    Return the Coroutine counts.

    Definition Classes
    Coroutine
  24. def director: Model

    Get the director who controls the play/simulation this component is in.

    Get the director who controls the play/simulation this component is in.

    Definition Classes
    Component
  25. def director_=(director: Model): Unit

    Set this component's director (the controller of the simulation model).

    Set this component's director (the controller of the simulation model).

    director

    the director of the play/simulation

    Definition Classes
    Component
  26. def display(): Unit

    Tell the animation engine to display this Gate.

    Tell the animation engine to display this Gate.

    Definition Classes
    GateComponent
  27. def duration: Double

    Returns a Double for the amount of time the gate should stay open or closed based on whether or not the gate is open or closed

  28. def durationStat: Statistic

    Return sample statistics for durations for this component (e.g., Time in queue).

    Return sample statistics for durations for this component (e.g., Time in queue).

    Definition Classes
    Component
  29. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  30. def equals(that: Any): Boolean
    Definition Classes
    Identifiable → AnyRef → Any
  31. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  32. final def flaw(method: String, message: String): Unit
    Definition Classes
    Error
  33. def flip(): Unit

    Toggles the value of shut.

  34. def gateColor: Color

    Return the current color of the gate which indicates (within the animation) whether the gate is open or closed.

  35. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
  36. def hashCode(): Int
    Definition Classes
    Identifiable → AnyRef → Any
  37. val id: Int
    Definition Classes
    Identifiable
  38. def initComponent(label: String, loc: Array[Double]): Unit

    Initialize this component (all of its 'var's).

    Initialize this component (all of its 'var's).

    label

    the name of this component

    loc

    the location of this component

    Definition Classes
    Component
  39. def initStats(label: String): Unit

    Initialize this component's statistical collectors.

    Initialize this component's statistical collectors. Sample statistics: all Components. Time-persistent statistics: all except Gate, Source and Sink.

    label

    the name of this component

    Definition Classes
    Component
  40. def interrupt(): Unit

    Interrupt this waiting coroutine.

    Interrupt this waiting coroutine.

    Definition Classes
    Coroutine
  41. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  42. def me: String
    Definition Classes
    Identifiable
  43. var mySource: Source

    The indicator of subtype of 'this' entity (SimActor)

    The indicator of subtype of 'this' entity (SimActor)

    Definition Classes
    SimActor
  44. def name: String
    Definition Classes
    Identifiable
  45. def name_=(name: String): Unit
    Definition Classes
    Identifiable
  46. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  47. final def notify(): Unit
    Definition Classes
    AnyRef
  48. final def notifyAll(): Unit
    Definition Classes
    AnyRef
  49. def persistentStat: TimeStatistic

    Return time persistent statistics for value for this component (e.g.

    Return time persistent statistics for value for this component (e.g. Number in queue).

    Definition Classes
    Component
  50. def release(): Unit

    Release the Gate after service is finished (also check waiting queue).

  51. def run(): Unit

    Thread's 'run' method delegates to the 'act' method.

    Thread's 'run' method delegates to the 'act' method. Upon interruption the 'act' method is run again from the beginning.

    Definition Classes
    Coroutine → Runnable
  52. def schedule(delay: Double): Unit

    Schedule a reactivation of 'this' SimActor delay time units in the future.

    Schedule a reactivation of 'this' SimActor delay time units in the future.

    delay

    the time delay before reactivation

    Definition Classes
    SimActor
  53. def shut: Boolean

    Return whether the gate is shut (e.g., traffic light is red).

  54. def simType: String
    Definition Classes
    Identifiable
  55. def start(): Future[_]

    Start this coroutine, i.e., invoke its 'run' -> 'act' method.

    Start this coroutine, i.e., invoke its 'run' -> 'act' method. This function returns a future.

    Definition Classes
    Coroutine
  56. val subpart: ListBuffer[Component]

    List of subparts of the Component (empty for atomic components, nonempty for composites)

    List of subparts of the Component (empty for atomic components, nonempty for composites)

    Definition Classes
    Component
  57. var subtype: Int

    The indicator of subtype of 'this' entity (SimActor)

    The indicator of subtype of 'this' entity (SimActor)

    Definition Classes
    SimActor
  58. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  59. def tally(duration: Double): Unit

    Tally the duration (e.g., waiting time) of an activity or delay.

    Tally the duration (e.g., waiting time) of an activity or delay.

    duration

    the time duration

    Definition Classes
    Component
  60. def toString(): String

    Show the SimActors full name and activation time.

    Show the SimActors full name and activation time.

    Definition Classes
    SimActor → PQItem → AnyRef → Any
  61. def trajectory: Double

    Get the current trajectory (along the QCurve) of 'this' SimActor.

    Get the current trajectory (along the QCurve) of 'this' SimActor.

    Definition Classes
    SimActor
  62. def trajectory_=(trajectory: Double): Unit

    Set the value of the trajectory along the QCurve for 'this' SimActor.

    Set the value of the trajectory along the QCurve for 'this' SimActor.

    Definition Classes
    SimActor
  63. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  64. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  65. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  66. def yieldToDirector(quit: Boolean = false): Unit

    Yield control to the director so the director can take the next action.

    Yield control to the director so the director can take the next action.

    quit

    the flag indicating whether this actor is done

    Definition Classes
    SimActor
  67. def yyield(that: Coroutine, quit: Boolean = false): Unit

    Yield control from 'this' to 'that' coroutine.

    Yield control from 'this' to 'that' coroutine.

    that

    the other coroutine to yield control to

    quit

    whether 'this' coroutine is to terminate (true) or wait to be resumed (false)

    Definition Classes
    Coroutine

Inherited from Component

Inherited from SimActor

Inherited from Locatable

Inherited from Ordered[SimActor]

Inherited from Comparable[SimActor]

Inherited from PQItem

Inherited from Identifiable

Inherited from Coroutine

Inherited from Error

Inherited from Runnable

Inherited from AnyRef

Inherited from Any

Ungrouped