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object Tree

The Tree companion object provides methods for building trees. Toggle 'ANIMATE' flag to turn animation on/off.

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  4. def apply[TLabel](pred: Array[Int], labl: Array[TLabel], depth: Double, name: String)(implicit arg0: ClassTag[TLabel]): Tree[TLabel]

    Create a tree from an inverted tree, i.e., a predecessor/parent list.

    Create a tree from an inverted tree, i.e., a predecessor/parent list.

    pred

    the predecessor/parent list

    labl

    the node labels

    depth

    the estimated average depth of the tree (used by animation)

    name

    the name of tree

    See also

    TreeTest4 for an example.

  5. def apply[TLabel](depth: Double, minOut: Int = 0, maxOut: Int = 2, stream: Int = 0)(implicit arg0: ClassTag[TLabel]): Tree[TLabel]

    Randomly generate a tree.

    Randomly generate a tree.

    depth

    the depth of the tree

    minOut

    the minimum number of children allowed (0 => binary tree)

    maxOut

    the maximum number of children allowed (2 => binary tree)

    stream

    the random number stream

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