object Tree
The Tree
companion object provides methods for building trees.
Toggle 'ANIMATE' flag to turn animation on/off.
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- def apply[TLabel](pred: Array[Int], labl: Array[TLabel], depth: Double, name: String)(implicit arg0: ClassTag[TLabel]): Tree[TLabel]
Create a tree from an inverted tree, i.e., a predecessor/parent list.
Create a tree from an inverted tree, i.e., a predecessor/parent list.
- pred
the predecessor/parent list
- labl
the node labels
- depth
the estimated average depth of the tree (used by animation)
- name
the name of tree
- See also
TreeTest4
for an example.
- def apply[TLabel](depth: Double, minOut: Int = 0, maxOut: Int = 2, stream: Int = 0)(implicit arg0: ClassTag[TLabel]): Tree[TLabel]
Randomly generate a tree.
Randomly generate a tree.
- depth
the depth of the tree
- minOut
the minimum number of children allowed (0 => binary tree)
- maxOut
the maximum number of children allowed (2 => binary tree)
- stream
the random number stream
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