class Ball extends AnyRef
The Ball
class provides an implementation for ball construction.
A ball consists of all vertices within a given radius of a given center.
- See also
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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- val borderNodes: Set[Int]
- val center: Int
- var chMap: Map[Int, Set[Int]]
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def
clone(): AnyRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
getBallDiameter: Int
Return the diameter of the ball.
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
ne(arg0: AnyRef): Boolean
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- val nodesInBall: Set[Int]
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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- var paMap: Map[Int, Set[Int]]
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def
post(v: Int): Set[Int]
Return the set of children of vertex 'v'.
Return the set of children of vertex 'v'.
- v
the identifier of the input vertex
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def
pre(v: Int): Set[Int]
Return the set of parents of vertex 'v'.
Return the set of parents of vertex 'v'.
- v
the identifier of the input vertex
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def
printBall(): Unit
Print the ball.
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
Convert the ball into a string.
Convert the ball into a string.
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- Ball → AnyRef → Any
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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