The Sink
class is used to terminate entities SimActor
s when they are finished.
Value parameters
- at
-
the location of the sink (x, y, w, h)
- name
-
the name of the sink
Attributes
- Companion
- object
- Graph
-
- Supertypes
-
trait Recordertrait Componenttrait Locatabletrait Identifiableclass Objecttrait Matchableclass AnyShow all
Members list
Value members
Constructors
Auxiliary constructor that uses defaults for width 'w' and height 'h'.
Auxiliary constructor that uses defaults for width 'w' and height 'h'.
Value parameters
- name
-
the name of the sink
- xy
-
the (x, y) coordinates for the top-left corner of the sink.
Attributes
Inherited methods
Accumulate the value (e.g., number in queue) weighted by its time duration.
Accumulate the value (e.g., number in queue) weighted by its time duration.
Value parameters
- value
-
the value to accumulate
Attributes
- Inherited from:
- Component
Aggregate the statistics of this component's subparts.
Set the location of this object.
Set the location of this object.
Value parameters
- at
-
the location of this object
Attributes
- Inherited from:
- Locatable
Indicate whether this component is composite, i.e., has subparts.
Indicate whether this component is composite, i.e., has subparts.
Attributes
- Inherited from:
- Component
Get the director who controls the play/simulation this component is in.
Get the director who controls the play/simulation this component is in.
Attributes
- Inherited from:
- Component
Set this component's director (the controller of the simulation model).
Set this component's director (the controller of the simulation model).
Value parameters
- director
-
the director of the play/simulation
Attributes
- Inherited from:
- Component
Return sample statistics for durations for this component (e.g., Time in queue).
Return sample statistics for durations for this component (e.g., Time in queue).
Attributes
- Inherited from:
- Component
Determine whether Identifiable object 'this' equals Identifiable object 'that'. Works since 'id' is unique for all Identifiable objects.
Determine whether Identifiable object 'this' equals Identifiable object 'that'. Works since 'id' is unique for all Identifiable objects.
Attributes
- Definition Classes
-
Identifiable -> Any
- Inherited from:
- Identifiable
Return the hashCode as the unique id.
Return the hashCode as the unique id.
Attributes
- Definition Classes
-
Identifiable -> Any
- Inherited from:
- Identifiable
Initialize this component (all of its 'var's).
Initialize this component (all of its 'var's).
Value parameters
- label
-
the name of this component
- loc
-
the location of this component
Attributes
- Inherited from:
- Component
Initialize this component's statistical collectors. Sample statistics: all Component
s. Time-persistent statistics: all except Gate
, Source
and Sink
.
Initialize this component's statistical collectors. Sample statistics: all Component
s. Time-persistent statistics: all except Gate
, Source
and Sink
.
Value parameters
- label
-
the name of this component
Attributes
- Inherited from:
- Component
Return the full identity.
Set the name.
Return time persistent statistics for value for this component (e.g. Number in queue).
Return time persistent statistics for value for this component (e.g. Number in queue).
Attributes
- Inherited from:
- Component
Record the entity and optionally its speed.
Record the entity and optionally its speed.
Value parameters
- ctime
-
the clock time the entity entered the component (e.g., Sink)
- speed
-
the speed at which entity entered the component (e.g., Sink)
Attributes
- Inherited from:
- Recorder
Get the type of the simulation object.
Inherited fields
The globally unique integer identifier